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root / branches / compiler / cSharp / ooasCompiler / src / libs / c5 / UserGuideExamples / UnionFind.cs @ 3

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/*
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 Copyright (c) 2003-2008 Niels Kokholm and Peter Sestoft
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 Permission is hereby granted, free of charge, to any person obtaining a copy
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 of this software and associated documentation files (the "Software"), to deal
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 in the Software without restriction, including without limitation the rights
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 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 copies of the Software, and to permit persons to whom the Software is
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 furnished to do so, subject to the following conditions:
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 The above copyright notice and this permission notice shall be included in
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 all copies or substantial portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 SOFTWARE.
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*/
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// C5 example: union find structure 2007-11-23
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// Compile with 
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//   csc /r:C5.dll UnionFind.cs 
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/*
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The union-find algorithm (Tarjan 1983) is a fast way to build and
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maintain a partition of a set into disjoint subsets.  It supports the
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following operations on a collection of objects:
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 * Create a new one-element subset consisting of a single object.
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 * Union (join) two subsets into one.
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 * Find the canonical representative of the subset containing a given
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   object.
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Idea: A subset of values of type T, disjoint from other such subsets ,
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is represented by an object Subset<T>.  A HashDictionary<T, Subset<T>>
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maps each value to its subset.  
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 */
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using System;
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using System.Text;			// Encoding
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using C5;
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using SCG = System.Collections.Generic;
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namespace UnionFind {
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  class MyTest {
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    public static void Main(String[] args) {
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      Eqclass<int> x = Eqclass<int>.Make(3), 
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	y = Eqclass<int>.Make(4), 
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	z = Eqclass<int>.Make(5);
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      x.Union(y);
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      y.Union(z);
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      Console.WriteLine(x.Find().Item);
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      Console.WriteLine(y.Find().Item);
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      Console.WriteLine(z.Find().Item);
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    }
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  }
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  // Problem: The link and rank fields are never used at the same
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  // time.  Hence it is tempting to make Eqclass<T> abstract and then
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  // have two subclasses, one being canonical and containing only a
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  // rank, the other being a non-canonical and containing only a link.
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  // However, every subset is born as a Canonical and then may turns
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  // into a NonCanonical because of Union operations, and this switch
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  // of class while retaining object identity is not possible (Find
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  // operations just update the link field; the object remains
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  // NonCanonical).  
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  // The right thing is to leave Eqclass<T> alone and introduce another
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  // class hierarchy Node, Canonical : Node, NonCanonical : Node, and
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  // let Eqclass<T> have a field of type Node that can be updated from
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  // Canonical to NonCanonical.  But this wastes the space that would
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  // be saved by the subclassing idea.
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  // Note: Also, this would inadvertently allow two Eqclass<T> objects
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  // to share a common Node.  Java and C# confuse things by tying
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  // variants (subclasses) together with references (classes).  Since
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  // the languages admit (side) effects, sharing is observable and
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  // sharability should be decoupled from specialization.
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  public class Eqclass<T> {
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    private static HashDictionary<T,Eqclass<T>> dict 
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      = new HashDictionary<T,Eqclass<T>>();
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    private readonly T item;
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    private Eqclass<T> link = null;
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    private int rank = 0;
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    private Eqclass(T item) {
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      this.item = item;
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    }
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    public static Eqclass<T> Make(T item) {
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      Eqclass<T> result;
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      if (!dict.Find(item, out result)) 
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	dict[item] = result = new Eqclass<T>(item);
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      return result;
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    }
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    public void Union(Eqclass<T> that) {
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      Eqclass<T> thatRep = that.Find(), thisRep = this.Find();
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      if (thatRep != thisRep) {
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	if (thatRep.rank == thisRep.rank) {
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	  thisRep.link = thatRep;
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	  thatRep.rank++;
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	} else if (thatRep.rank > thisRep.rank)
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	  thisRep.link = thatRep;
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	else
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	  thatRep.link = thisRep;
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      }
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    }
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    // Find, with path halving: avoids recursion
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    public Eqclass<T> Find() {
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      if (link == null) 
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	return this;
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      else if (link.link == null) 
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	return link;
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      else {
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	// Grandparent, parent, and link
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	Eqclass<T> pp = this, p = link, plink = p.link;
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	while (plink != null) {
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	  // Invariant: pp -> p -> plink
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	  pp.link = plink;
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	  pp = p;
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	  p = plink;
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	  plink = p.link;
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	}
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	return p;
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      }
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    }
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    public T Item { 
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      get { return item; } 
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    }
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  }
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}