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root / branches / compiler / cSharp / ooasCompiler / src / libs / c5 / UserGuideExamples / EventPatterns.cs @ 3

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/*
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 Copyright (c) 2003-2008 Niels Kokholm and Peter Sestoft
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 Permission is hereby granted, free of charge, to any person obtaining a copy
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 of this software and associated documentation files (the "Software"), to deal
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 in the Software without restriction, including without limitation the rights
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 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 copies of the Software, and to permit persons to whom the Software is
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 furnished to do so, subject to the following conditions:
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 The above copyright notice and this permission notice shall be included in
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 all copies or substantial portions of the Software.
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 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 SOFTWARE.
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*/
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// C5 example: EventPatterns.cs for pattern chapter
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// Compile with 
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//   csc /r:C5.dll EventPatterns.cs 
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using System;
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using C5;
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using SCG = System.Collections.Generic;
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namespace EventPatterns {
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  class EventPatterns {
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    public static void Main(String[] args) {
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      UnindexedCollectionEvents();
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      Console.WriteLine("--------------------");
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      IndexedCollectionEvents();
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      Console.WriteLine("--------------------");
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      UpdateEvent();
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    }
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    public static void UnindexedCollectionEvents() {
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      ICollection<int> coll = new ArrayList<int>();
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      ICollection<int> bag1 = new HashBag<int>();
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      bag1.AddAll(new int[] { 3, 2, 5, 5, 7, 7, 5, 3, 7, 7 });
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      // Add change handler
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      coll.CollectionChanged 
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        += delegate(Object c)  { 
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             Console.WriteLine("Collection changed"); 
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           };
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      // Add cleared handler
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      coll.CollectionCleared 
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        += delegate(Object c, ClearedEventArgs args) { 
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             Console.WriteLine("Collection cleared"); 
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           };
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      // Add added handler
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      coll.ItemsAdded 
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        += delegate(Object c, ItemCountEventArgs<int> args) { 
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             Console.WriteLine("Item {0} added", args.Item); 
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           };
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      // Add item count handler
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      AddItemsAddedCounter(coll);
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      AddItemsRemovedCounter(coll);
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      coll.AddAll(bag1);
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      coll.RemoveAll(new int[] { 2, 5, 6, 3, 7, 2 });
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      coll.Clear();
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      ICollection<int> bag2 = new HashBag<int>();
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      // Add added handler with multiplicity
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      bag2.ItemsAdded 
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        += delegate(Object c, ItemCountEventArgs<int> args) { 
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             Console.WriteLine("{0} copies of {1} added", 
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                               args.Count, args.Item);
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           };
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      bag2.AddAll(bag1);
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      // Add removed handler with multiplicity
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      bag2.ItemsRemoved 
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        += delegate(Object c, ItemCountEventArgs<int> args) { 
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             Console.WriteLine("{0} copies of {1} removed", 
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                               args.Count, args.Item);
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           };
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      bag2.RemoveAllCopies(7);
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    }
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    // This works for all kinds of collections, also those with bag
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    // semantics and representing duplicates by counting:
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    private static void AddItemsAddedCounter<T>(ICollection<T> coll) {
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      int addedCount = 0;
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      coll.ItemsAdded 
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        += delegate(Object c, ItemCountEventArgs<T> args) { 
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             addedCount += args.Count; 
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           };
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      coll.CollectionChanged 
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        += delegate(Object c) { 
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             if (addedCount > 0)
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               Console.WriteLine("{0} items were added", addedCount);
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             addedCount = 0;
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           };
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    }
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    // This works for all kinds of collections, also those with bag
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    // semantics and representing duplicates by counting:
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    private static void AddItemsRemovedCounter<T>(ICollection<T> coll) {
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      int removedCount = 0;
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      coll.ItemsRemoved 
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        += delegate(Object c, ItemCountEventArgs<T> args) { 
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             removedCount += args.Count; 
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           };
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      coll.CollectionChanged 
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        += delegate(Object c) { 
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             if (removedCount > 0)
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               Console.WriteLine("{0} items were removed", removedCount);
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             removedCount = 0;
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           };
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    }
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    // Event patterns on indexed collections
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    public static void IndexedCollectionEvents() {
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      IList<int> coll = new ArrayList<int>();
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      ICollection<int> bag = new HashBag<int>();
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      bag.AddAll(new int[] { 3, 2, 5, 5, 7, 7, 5, 3, 7, 7 });
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      // Add item inserted handler
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      coll.ItemInserted 
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        += delegate(Object c, ItemAtEventArgs<int> args)  { 
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             Console.WriteLine("Item {0} inserted at {1}", 
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                               args.Item, args.Index); 
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           };
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      coll.InsertAll(0, bag);
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      // Add item removed-at handler
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      coll.ItemRemovedAt 
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        += delegate(Object c, ItemAtEventArgs<int> args)  { 
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             Console.WriteLine("Item {0} removed at {1}", 
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                               args.Item, args.Index); 
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           };
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      coll.RemoveLast();
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      coll.RemoveFirst();
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      coll.RemoveAt(1);
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    }
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    // Recognizing Update event as a Removed-Added-Changed sequence
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    private enum State { Before, Removed, Updated };
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    private static void AddItemUpdatedHandler<T>(ICollection<T> coll) {
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      State state = State.Before;
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      T removed = default(T), added = default(T);
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      coll.ItemsRemoved 
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        += delegate(Object c, ItemCountEventArgs<T> args) { 
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             if (state==State.Before) {
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               state = State.Removed; 
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               removed = args.Item;
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             } else 
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               state = State.Before;
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           };
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      coll.ItemsAdded 
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        += delegate(Object c, ItemCountEventArgs<T> args) { 
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             if (state==State.Removed) { 
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               state = State.Updated; 
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               added = args.Item; 
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             } else 
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               state = State.Before;
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           };
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      coll.CollectionChanged 
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        += delegate(Object c)  { 
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             if (state==State.Updated) 
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               Console.WriteLine("Item {0} was updated to {1}", 
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                                 removed, added);
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             state = State.Before;
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           };
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    }
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    public static void UpdateEvent() {
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      ICollection<Teacher> coll = new HashSet<Teacher>();
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      AddItemUpdatedHandler(coll);
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      Teacher kristian = new Teacher("Kristian", "physics");
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      coll.Add(kristian);
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      coll.Add(new Teacher("Poul Einer", "mathematics"));
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      // This should be caught by the update handler:
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      coll.Update(new Teacher("Thomas", "mathematics"));
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      // This should not be caught by the update handler:
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      coll.Remove(kristian);
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      coll.Add(new Teacher("Jens", "physics"));
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      // The update handler is activated also by indexed updates
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      IList<int> list = new ArrayList<int>();
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      list.AddAll(new int[] { 7, 11, 13 });
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      AddItemUpdatedHandler(list);
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      list[1] = 9;
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    }
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  }
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  // Example class where objects may be equal yet display differently
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  class Teacher : IEquatable<Teacher> { 
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    private readonly String name, subject;
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    public Teacher(String name, String subject) { 
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      this.name = name; this.subject = subject;
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    }
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    public bool Equals(Teacher that) {
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      return this.subject.Equals(that.subject);
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    }
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    public override int GetHashCode() {
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      return subject.GetHashCode();
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    }
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    public override String ToString() {
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      return name + "[" + subject + "]";
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    }
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  }
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}